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Showing posts from February, 2023

D24 - D31: catching up on the catchup: Finishing January

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 Ran my regular Pathfinder game last night, and decided to spend time prepping for that and then getting some sleep rather than spending an hour posting stuff. So I'll try to do some catchup now 1-24: Silenced Corridor This long corridor winds through the walls, mirroring 1-08. The door in the north to 1-19, as well as the door in the SE to 1-25 are both unlocked. Survival 17 reveals bandit tracks; a group of 4 humanoids have come this way recently. The group quickly notices that in this hallway, nothing can be heard. A Identify Magic (DC 20; 18 if using Arcana or Occultism) recognizes that the whole area is under the effects of a Silence  spell. A critical success reveals that this is the result of either the degradation of the field of magic as a long-term result of demonic attacks, or the breakdown of some defensive enchantment (once I decide which it is, or if you have a good suggestion). 1-25: Ruined blast gatehouse Similarly, this room mirrors room 1-10. Stairs in the no...

D19 - D23: more catchup

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 Back to the grindstone 😋 1-19: Siege wreckage This tower base has been badly battered by demonic siege weapons. The rubble has been scattered about ever since the siege, resisting the decay of time. The rubble is difficult terrain; in addition, any character who starts their turn standing in it takes 1d6 fire, 1d6 evil, and 1d6 chaos damage (basic reflex DC 19). Investigation reveals that this is the result of some kind of demonic activity (Religion DC 17), but more evidence is needed (for example, from the next level up). The room has stairs which lead up (north) and down (south), and unlocked doors in the south and east walls, leading to 1-24 and 1-18, respectively. The bandits haven't passed through this area, after discovering its dangers. 1-20: Corrupted Floor  The stone panel floor in this room is warped by some kind of demonic attack. Instead of the normal masonry, the whole floor apart from the corners appears to be like a glassy flat sheet of marble - but a purple m...

D16-18 : Catching up the blog

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 Hey! So with the beginning of school, life got in the way. As you know, the more days past without me being able to update, the more unmanageable the deficit felt, and the harder to get started. So I've officially given myself permission to try to post a handful of rooms a day until I've caught up, not try to rush through the 19 rooms I haven't shared. I have been mostly caught up on actually sketching in the rooms, but not necessarily putting them in Dungeon Scrawl or posting them here (or putting in a concrete writeup). Anyway, we'll cover a few rooms today, working our way to get to the towers of level 2 when we get there. 1-16: Wrecked Controls This small room has been trashed by the giant ants (likely encountered in 1-15), and determining what was here is a challenge. The south wall has been destroyed by the ants, leaving rubble. In the southeast corner of the room, runes are faintly glowing (DC 16 perception or a dedicated effort to search). A DC 18 Identify Magi...