D-1: Planning out the first few levels
Tomorrow is the big day, the day I need to do this for real! And of course the day after that, and the day after that, and the day after that... The really important day, of course, is the first day I don't want to work on this, or forget to do so--how do I recover and keep a habit going? But I'm sure tomorrow will be pretty simple. What is the space I'm working with? Let's make a few assumptions. Combat is the biggest space demand in the typical room: after all, I want any room to be a potentially interesting space for combat. A single move action is 25 ft, and to make that meaningful, speed differences, etc., I want a typical combat room not to be traversable in a single stride. So at a minimum many rooms should be at least 30 ft on a side, probably a bit bigger. Let's say 35-40 ft on a side (7x7 or 8x8 five-foot squares) so that movement choices are meaningful both tactically and for character building. This leads to a bit of a problem, though: I have to get ab...